First person shooters have ruled PC gaming for years and each year a new crop of games blows us away with state of the art graphics and game play. So if you're looking for some top first person shooters that can't miss this is where you'll want to start. The list of top first person shooters that follows include some of the most popular and highly rated shooters that have been released over the past few years. It includes games from a wide variety of themes/settings such as Post Apocalyptic, World War II, Modern Military and Sci-Fi to name a few.
If you're looking for other great games be sure to check out our list of, and. Image from the upcoming Doom 4 - A game that's going to require the most from your graphics card. © Bethesda Softworks is a reboot of one of the most popular and well know video game franchises and is the first release in the Doom franchise since 2004. Like it's predecessors, it is a sci-fi horror based first person shooters that puts players into the role of a nameless marine who has been sent to Mars to fight off demonic forces from Hell before they make their way to Earth. The game includes a single player story mode as well as competitive multiplayer modes.
The single players story puts a lot of emphasis on moving fast unleashing a lot of firepower to deal with all of the enemies. Players will start in the research facilities of the Union Aerospace Corporation and then make their ways into the depths of Hell to uncover the source.
The game also re-introduces players to famous and popular weapons such as the BFG9000 and chain saw. The multiplayer portion of the game includes six modes and nine multiplayer maps at the time of its release. Doom also features SnapMap which allows for players to create and edit their own maps.
Since its release in May 2016, Doom has received highly positive reviews with most critics praising the depth of story in the single player mode and its high paced, non-stop action. The multiplayer portion has received average to mixed reviews with not a lot game play that makes it stand apart from the numerous other. Is a multiplayer first person shooter from Blizzard Entertainment that features team squad based combat.
Players select a hero to play with each having unique roles and ability. Game play consists of four different modes that are team co-op based. Released in 2016, Overwatch is the first new game franchise from Blizzzard since the release of the original StarCraft back in 1998. It has quickly become one of the most popular and critically acclaimed games of 2016. It's pretty easy to.
Teams in Overwatch consist of two six player teams with each hero type design to have a different role on the team. Upon release there are 21 heroes for players to choose from that cover four different hero roles; Offense, Defense, Support and Tank. These are similar to roles found in MOBA games such as, and League of Legends. As players progress they will gain experience from matches won and lost.
This experience is used to level and allow players to earl Loot Boxes which contain random cosmetic items, for use in game. The multiplayer matches take place over which are split across the four different game modes.
Laurentius says: Oh come on, first person view does not automatically constitute FPS, MYST, so really Dishonored or Mirror’s Edge? That’s funny. Anyway that genere that almost completely eludes for all my years of PC gaming, played a handfull of most big names (DOOM, Quake, Half-Life), never finished any of them. To this day I can honestly say that I’ve beaten so far four FPS games in my life ( I obviosly exclude games like Portal, Dishonored or Mirror’s Edge): Modern Warfare and 2 and borderlands 1 and 2, oh and 100 hours of Battlefield 3.
Fps Games For Pc Free
Press X to Gary Busey says: No sane gamer would label an RPG or an adventure game with a third person perspective as a “TPS” so why not. We love to label, categorise and organise things together with other things that is like that thing we already know. Citrus or apple probably won’t make most people immediately think of trees. A lot of times it’s becoming entirely arbitrary because we tie one particular parameter to a specific category early on and damn those who challenge it even when it’s outdated! Then we would have to rethink things we’ve already organised. OmNomNom says: Yes.
Upsetting that Mirrors Edge and Thief are here but no SS2. Yes I know, reasons. But Mirrors Edge ‘solid shooting’.
(And typing of the dead, wtf?) Otherwise generally good list! P.s Also imo Planetside 2 really doesn’t deserve to be so high up this list. It was a flop in almost every way compared to the original, I put a fair amount of hours into it too but it just never filled the shoes. And Far Cry 2 was the WORST of the series (first probably still best imo) Ok I’ll stop. Press X to Gary Busey says: The article says anything above #10 isn’t ordered. These extremely wide lists are always the writers subjective opinions at this moment in time based on memories, personal feelings from the time they were played, thoughts and what they have (or haven’t) been playing recently.
It’s never The end-all Truth and Fact list of everything that was ever good where everything else is passed to the shit-bin. Even if it claims to be. Even if the same people compiles a top 50 list again in a few years (ignoring anything new since this one), it will look entirely different depending on the things happening in their lives and minds between now and then. “Everybody is entitles to my opinion” and all that.:). Ace12GA says: As one of the developers of Action Quake 2 (and Action Half Life), I’m sort of surprised, and honoured, to even see it here. I would hardly call it obscure however.
Yes, today, it is. In 1998 and right on into 2000 it was not obscure, and was unique at the time in the blend of game play. Before AQ2 not many games featured such novel ideas as reloading your weapons, limited weapon carry ability (primary and secondary), bleeding, different damage hit zones, head shots, injuries causing movement penalties, team based death match, etc You could even credit AQ2 as inspiration for a lot of future games, such as Counter Strike; you did know the creator of Counter Strike also worked on Action Quake 2?
Honestly, you can see the influence on many modern shooters, which didn’t exist at the time. The placement on this list may seem almost arbitrary, but historically, AQ2 was revolutionary, well received, and wildly popular for a couple of years. Yeah, I’m biased, but then again, I was around back then to actually play all of these games, and to have been involved with the team that brought AQ2 to life. Giuseppe says: Top XX lists, especially those compiled by a single person, tend to cause me no small levels of annayance and this one really isn’t any different. They almost always contain some painfully subjective choices that few people are gonna get, while other titles widely accepted as being very good or very influential are left out because reasons. Then of course there’s that tiny issue of actually ranking games against each other, something always fraught with extreme levels of subjectivity.
I get that these RPS Top 50 whatever are supposed to “help people find new games to play” and that they represent a collection of personal favourites more than anything else. What I don’t get is why they have to pretend to be Top XX lists. A few more, possibly click-baited, views?
Since RPS made it a point not to attach grades or numbers to their game reviews, isn’t it a bit strange and against that tradition to resort to arbitrary numerical rankings? Wouldn’t it have been a little bit more honest if this series was called something like “50 PC FPS we think you should play”. At least that would dispense with the sort of false pretense of objectivity that Top XX lists inherently carry. Giuseppe says: Perhaps that would be true if it wasn’t stated in the article that the top 10 games are in fact ordered. 50 through 11 may not be ranked, but the the top 10 is.
There’s a dissonance between the content and the presentation. On the one hand it’s structured like one of those classic Top XX that teh internets seem to love, with the typical title and the countdown from bottom to no. 1; on the other hand you’ve got all these caveats littered around the article, trying to qualify the whole thing as something more than just that. TheRaptorFence says: It’s a serious shame that SWAT 4 isn’t available online (welllegally speaking). I saw a copy in a Micro Center a few months back for a fiver and picked it up on the spot.
Still had plenty of tense moments (seriously, that serial killer level? Or that moment of fear as a door cracked open as you were jamming your optical wand underneath it). I think the demo is still floating around on the internet somewhere, if people are interested in testing the waters of the best tactical shooter ever. Press X to Gary Busey says: I owned the gold edition with the expansion from Direct2Drive before they sold the store back and forth. The installer doesn’t work because they shut down the activation server long ago but I kept my original CD-key. It’s actually working with the disc version I got from “friends” but since it’s just one key the expansion won’t install with it It still plays without issues on Windows 8.1 (after an ini poking to set a widescreen resolution) but Activision would rather let the license rot than sell a game that’s already done and marketed. I guess it’s the usual big corporate “No money is preferable when it isn’t something that gives you ALL the money”.
Cryoburner says: To be fair, Shadow of Chernobyl is by far the newest game out of those you mentioned, so it logically should hold up better than games twice its age. Aside from Half-Life 2, the rest were from the late 90’s up through 2000. To put that in perspective, console gamers were on the original Playstation and N64 at the time those games came out on PC, while S.T.A.L.K.E.R was released early in the PS3/360 era.
At the time those earlier games were released, 3D engines were still in their early years, and there were significant technical improvements from one year to the next. They didn’t really have access to hardware that could do things like big open-world areas well either, so they had to work within those limitations. On a related note, I haven’t actually played S.T.A.L.K.E.R yet, despite have had a disc version of the game for some years, from back when I actually still purchased games on discs.
I’ll likely get to it eventually though.: P. Cryoburner says: When Unreal Tournament and Quake 3 Arena both launched around the same time, UT was the game that received excellent reviews across the board, while the opinions on Quake 3 were more mixed. Comparing the two side-by-side, UT offered far more variety and content, more interesting maps, weapons, and game modes, and ran much better on hardware of the day. It also had great mod support and came with the same mapping tools the developers used to make the game, creating a huge modding community. The only thing Quake 3 really offered over the competition was its slightly more advanced graphics engine. Aside from that, their gameplay each felt a bit different, but that was more a matter of taste, and hardly anyone aside from existing Quake fans would have claimed it was the better game.
Now it’s suddenly the fifth best FPS ever, while the original UT doesn’t even make the list? UT2K4 was a good game, and the vehicular game modes were a nice addition at a time when multiplayer shooters were just beginning to feature vehicles, but aside from that, it’s main draw was that it was bringing the core experience back a bit closer to UT99 after UT2K3 didn’t sit so well with many fans of the original. I believe UT99 now has more people playing it than UT2K4, although most servers are heavily modded now.
Horg says: I feel like Serious Sam HD should have been higher up. That’s my go to example of ”why FPS are fun” for the uninitiated, proof that the core game play of clicking on digital monsters and dodging projectiles doesn’t need an story, cutting edge graphics or elaborate environmental set pieces to get the player engaged with the action. It is peerless in its scope and absurdity.
SS3 was a pretty worthy follow up once you got through the first few hours, and I hope there will be many more Sam games to come. Says: The RPG one is surely the hardest of all, since there is such a wide variety of games that get labelled RPG. Which is better: 1st person vs 3rd person, party based vs single character, turn based vs real time, linear story vs open world and then you have to decide if you include MMOs (as this list included multiplayer only games). So long as there are at least two entries from the Ultima series, I think I’ll be happy though (at least one from the main Ultima series, and Ultima Underworld). Subedii says: Been playing through it recently after picking it up in the GOG Star Wars sale and well Everyone hypes it up so much. Personally I’d take Jedi Knight over it any day. It’s a squad based FPS but it’s super linear to the point where I don’t really see what’s so “tactical” about it.
If they had made it more tactical along the lines of Rainbow Six or similar games, I could definitely see the appeal, but right now I can’t really see what was so awesome about it. I realise that’s with the benefit of hindsight looking at a decade old game, but even then, I just don’t see there’s all that much to the gameplay above and beyond most other FPS’s out there.
TheRaptorFence says: I think it’s more the simplicity behind the mechanics of the game (whether the weapon selection, shooting, squad tactics, etc.) combined with a grittier narrative of a normally upbeat universe from the perspective of the extra in a Star Wars movie that surprises a lot of people. Even when it came out I recognized its linearity, and limited choice of enemies and weapons, yet there was something surprising about how it all came together. I certainly wouldn’t call it average, and while not a top tier “that was great” game, it’s a memorable one. That alone would make it worthy enough to be in a Top 50.
Shagen454 says: Quake should definitely be much higher in there – think about all of the mods that came out for Quake, it was literally the game that brought first person multiplayer into the new era and the first real 3D game and support for OpenGL. Think of all of the mods, JailBreak, Team Fortress, Capture the Flag, etc. It also seemed like the advent of gaming journalism websites as well – Telefragged, Blues News, Shack News and so many others riding on the mod scene community success of Quake. Then there were all the apps that allowed players to link into games like GameSpy, Mplayer, Kali – the list goes on and on. Quake was serious! Sicbanana says: I gotta say I’m with you on this one.
Though I’m totally fine with this list, I think Quake deserves to be amongst the top 10. Well, first off it was, like you said, the first “real 3D” FPS.
Secondly, it introduced the fast paced twitch arena deathmatch (Rocket-jumps, man!! But yeah, Q3A perfected that). And third, which is the most important one for me: It had atmosphere in spades: Nine Inch Nails contributing a fantastic soundtrack, which is still highly regarded by fans, and that lovecraftian universe! And that is still a very rare sight in FPS these days. So there you go.:). JakeOfRavenclaw says: Good to see Medal of Honor: Allied Assault come in at number 51. (Okay, so it was probably outclassed by the early Call of Dutys in a lot of ways, but it was my first FPS and I still adore it).
More seriously, it’s good to see Bioshock 2 getting some love. The first one probably does deserve preference for the sake of the list, if only because it was more iconic, but 2 is an extraordinary and often overlooked game with a story that’s really stuck with me. If not for the early levels, which spend too much time retracing the original’s footsteps, it would be damn near perfect. Splattercakez says: I for one cannot wait a top 50 RPGs list in which you have to try and define that genre, oh boy will that be a sight to see Anyway, as someone firmly in the Bioshock 2 Bioshock camp I appreciate that it’s gradually getting more appreciation over time, I don’t know if it’ll ever see a shift on say Majora’s Mask’s level, but I certainly think a lot of it’s initial lukewarm reception will be overturned in time as people look back on it. Also neat to see Eldritch getting recognition, really enjoyable little game that deserved more attention than it got. Darth Gangrel says: Undying is one my favorite games of all time.
Such amazing atmosphere, helped greatly by the music, ambient and enemy sounds (the howling of the howlers). The enemy design is quite unique and the enemies themselves are markedly different from one another.
The gun/spell combo is a great feature and I love little things like the way the Tibetan War Cannon sounds when it’s firing an ice orb. Sounds like it’s sneezing and since it fires iceballs, I think we can safely say that it has a cold. I like the first third of the game much more than the other parts, there are such imaginative level designs there, but the whole game is great. Lamb Chop says: Surely Marathon/Marathon 2: Durandal should make this list. I can’t believe they should be disqualified from a PC list for being Mac games.
If Doom introduced the idea of FPS action as something to be loved unashamedly, Marathon set the stage for games to tell stories within that framework. They have interesting level construction, the first basically invented mouselook (as Alec mentions), the rampant Durandal AI is a fascinating questgiver/enemy/enigma that makes you feel used rather than a hero, and let’s not forget the BOBs. They’re everywhere! Says: I’d say they’re easily better than Doom. But then again the Marathon trilogy is definitely a series that belong to the Games That Made Me list. And I believe that the third in the series (Infinity) even came with a windows version.
Which is a shame and a heresy, of course, signifying the later downfall of Bungie and their purchase by Microsoft (Halo? That was being developed for mac, then development was canceled and restarted for the X-box. We got it about 8 years late give or take a few years). And that’s not even mentioning Pathways into Darkways which preceded Marathon, that in itself might also be worthy of a spot on this list although I’d say Marathon is the better game. Mungrul says: As Alex has already “51”ed it to Geebs, we’re just going to have to accept that this is an entirely subjective piece. And that he’s also utterly wrong-headed. Marathon didn’t just give us mouse-look (although I played the first game entirely on keyboard at minimal settings, interlaced and a peak of 15fps on an old IIci, and STILL massively enjoyed it).
It gave us grenade and rocket jumps. It gave us clips for guns, and I still like that you couldn’t reload until you’d used the last bullet.
It gave us alt-fire and dual-wielding. It gave us a map editor that warped the understanding of time and space by allowing two or more spaces to exist in the same space.
It also did proper 3D movement before the Build engine games, allowing for bridges that could be passed across and below. And for the longest time, I regarded the story to be one of the best in gaming. I still am massively fond of it and the way it was delivered, and Durandal is still my favourite homicidal, rampant AI.
Shodan’s got nothin’ on him. Muzman says: Rather than waffle on my usual suspects (which already got a mention, mostly), I was thinking Return to Castle Wolfenstein itself doesn’t get enough love. I think we were all playing a lot of quite good games at the time and it just seemed briefly ok, before being squashed in the temporal memory space between one giant of gaming or other. But I played it again not so long ago and damn its good.
I didn’t remember it being quite as good as it was, proving I was spoiled rotten at the time. It’s really solid though, with a nice mix of stealth, open spaces, solid shooting and goofy occult and supernatural stuff. Make a category for ‘Probably better than you remember it’. GardenOfSun says: So the game not in the list is at #51 even if it’s not your favourite? But this way ALL GAMES ever will be #51! The universe will COLLAPSE under the weight of logical paradoxes! Ehm, fair enough.
In truth re-reading my comment I’ll admit that it came off as a bit passive-aggressive; that wasn’t my intention, as obviously every one is entitled to their own One Objective Truth. Basically the only thing I wanted to point out is that I detected a distinctive prevalence of consideration of gameplay over story, atmosphere, “art” in the making of the list – which, while arguably sensible, seemed to be exagerated when brought to the point of excluding from the list one of the most important artistic achievements in this decade’s gaming. But aye, I’ll now crawl back to my Art-Cave in shame for provoking the Anger of the Meer. Won’t do that again! Technoir says: The fact that this list has games like Thief and Dishonored but no 3rd person shooters really shows how arbitrary and often unnecessary genre definitions really are. It doesn’t really matter whether you’re looking through your character’s eyes or over their shoulder when you’re shooting at stuff, but it does matter whether you’re shooting at stuff or sneaking by it. Also, I still haven’t quite forgiven RPS for making Far Cry 3 the game of 2012 the outpost missions are too short and most of the weapons too gimmicky to really let you come up with alternate strategies or cause proper open world mayhem.
Not to mention the, uh, problematic writing. Technoir says: Why are first-person and third-person shooters separate genres? Does the camera position really change the experience.that. much? I feel that people put way too much focus on obvious but superficial features like inventory systems or character stats over what you are actually doing in a game.
Personally, if the core gameplay of a game consists of shooting I just call it a shooter. Sneaking = stealth game, planning strategies = strategy game, character building = rpg, etc. I can’t help but think that maybe our current genre classifications are holding designers back and preventing us from seeing clearly what makes certain games engaging. Exploration, for instance, is a huge part of so many games but you almost never hear anyone talk of “exploration games”. Instead we file them away under rpgs, adventure games, walking simulators and whatnot without realizing they have much more in common with each other than their supposed genre compatriots. Muzman says: “Why are first-person and third-person shooters separate genres? Does the camera position really change the experience.that.
much?” Yes. Although the whole Venn diagram of gameplay styles isn’t wholly off the mark, for the time being I think it’s still less specific and more abstract than the typical categorisation methods. The level design, gameplay and interaction developed alongside the viewpoint over the years. A third person shooter has different considerations for all of those things than an FPS does (or at least they both should), just as if its a PC/mouse and keyboard or Console/controller and couch affair. Plus, if you really want to ‘put the player in the game’ the FP perspective is the only way to go.
So I think that’s always going to be a distinctive aspect wherever it is used. Press X to Gary Busey says: The camera choice and control methods are just the input and output and a part of the user interface between human and software. It’s a substantial part of how we experience the gameplay and mechanics but I don’t think that in itself is the only parameter necessary to categorise games relative to one another.
The game inside that perspective and control method can be filled with whatever the designers want to put there and that is the relevant information we want to share via categorisation. It’s also about level of abstraction. A 3D web browser with a free-camera and voice input from a cat sitting on a couch is still a web browser even if the user experience is different. A 3D film with scary stuff is usually called “horror” and not primarily “3D” even if it also belongs to that category at a higher level of abstraction. Muzman says: As I said, the viewpoint and the control scheme isn’t just a view point and a control scheme. It effectively dictates (or at least guides) all kinds of things about spatial design, pace, level design and so forth. This holds for First Person as well as Third Person shooters.
Or Top Down for that matter. Just as shooting 24fps film limits how you can move the and handle camera, the viewpoint and control of a game dictates much about what you put on the screen and how. Then there’s the implications of history and tradition, for want of a better word, in comprehending what loose category of game an FPS is.
You’re really barking up the wrong tree trying to pick apart genre along some cleaner or better line. Sometimes it works sometimes it doesn’t. It’s all convention. As said, lots of filmmaking techniques and styles can be employed in something called horror (although there’s some methods that rarely budge). Its only key definition is that it’s a movie attempting to scare you in one way or another. This abstraction is less successful in something like the Western or Sword and Sandal film, which has certain content, setting and story implications wrapped up in it.
Technoir says: Obviously the choice of perspective affects designer considerations but the main gameplay of your game is still a much more defining feature when it comes to game design. “We’re going to make a first person game, should it be an fps, an rpg, an immersive sim or a walking simulator?” vs “We’re going to make a shooter, should it be first-person or third-person?” And while camera positions make a difference for designers they’re not as important to the overall player experience, I think. I admit that the wording in my previous messages was poor, it’s not like the choice of perspective is completely arbitrary, but it’s still not the number one thing to base your game categorizations on. It’s not like I have a whole alternate genre system hidden under my bed, I just wanted to highlight that we should look at things like these more critically since they do affect the way we think about games whether we want them or not. Says: Oh, and please be aware that the list is not ordered until the top 10. Number 50 is as highly recommended as number 11. I kind of wish that RPS didn’t even put numbers next to the first 39 if they were going to do it this way, but yeah, feel free to consider Quake as 11, not 37.
Of course, if you’re arguing that it should be in the top 10, I might actually agree with you, but I’m not sure which of the other top games it should replace. (Well, that’s not true — I do not agree with Planetside 2’s placement, but I understand other people’s love for it).
I was wondering are there any awesome future FPS games that takes place in future and has some future battle scenes against machines or something like that? Deus Ex is less fps game and Call of Duty was not that interesting.
Can be Third persion shooter too. Yeah Titanfall just came out but its just multiplayer game. Are there any single-player and multiplayer future-scifi-fps games? Please no Mass Effect, Deus Ex or Call of Duty.
Terminator Salvation was okay. Are there more battle future fps game? Yes it's called quake 2 and it's free to play here's a guide how the rest suck tho.
Go away heewee lol says the little kid who's never played quake 2 online why dont you try it before talking shit? Cisco asdm-idm. (Quake II Starter is a free, standalone Quake II installer for Windows that uses the freely available 3.14 demo, 3.20 point release and the multiplayer-focused Q2PRO client to create a functional setup that's capable of playing online against retail copy owners/full version owners.) http://q2s.tastyspleen.net/.
Yes it's called quake 2 and it's free to play here's a guide how the rest suck tho. Go away heewee lol says the little kid who's never played quake 2 online why dont you try it before talking shit? Quake II Starter is a free, standalone Quake II installer for Windows that uses the freely available 3.14 demo, 3.20 point release and the multiplayer-focused Q2PRO client to create a functional setup that's capable of playing online. Go away heewee. Yes it's called quake 2 and it's free to play here's a guide how the rest suck tho. Go away heewee lol says the little kid who's never played quake 2 online why dont you try it before talking shit? Quake II Starter is a free, standalone Quake II installer for Windows that uses the freely available 3.14 demo, 3.20 point release and the multiplayer-focused Q2PRO client to create a functional setup that's capable of playing online.
Go away heewee Play it and see for yourself that modern fps=casual piece of shit no platforming/skill based games. Yes it's called quake 2 and it's free to play here's a guide how the rest suck tho. Go away heewee lol says the little kid who's never played quake 2 online why dont you try it before talking shit? Quake II Starter is a free, standalone Quake II installer for Windows that uses the freely available 3.14 demo, 3.20 point release and the multiplayer-focused Q2PRO client to create a functional setup that's capable of playing online. Go away heewee Play it and see for yourself that modern fps=casual piece of shit no platforming/skill based games. No one cares heewee.
Yes it's called quake 2 and it's free to play here's a guide how the rest suck tho. Go away heewee lol says the little kid who's never played quake 2 online why dont you try it before talking shit? Quake II Starter is a free, standalone Quake II installer for Windows that uses the freely available 3.14 demo, 3.20 point release and the multiplayer-focused Q2PRO client to create a functional setup that's capable of playing online. Go away heewee Play it and see for yourself that modern fps=casual piece of shit no platforming/skill based games. No one cares heewee That's because they're casuals who want shooters with no depth to their gameplay. I like how dead quake 2 online is right now screenshot taken 1 minute ago. Yes it's called quake 2 and it's free to play here's a guide how the rest suck tho.
Go away heewee lol says the little kid who's never played quake 2 online why dont you try it before talking shit? Quake II Starter is a free, standalone Quake II installer for Windows that uses the freely available 3.14 demo, 3.20 point release and the multiplayer-focused Q2PRO client to create a functional setup that's capable of playing online. Go away heewee Play it and see for yourself that modern fps=casual piece of shit no platforming/skill based games.
No one cares heewee That's because they're casuals who want shooters with no depth to their gameplay. I like how dead quake 2 online is right now screenshot taken 1 minute ago. No one cares heewee. Yes it's called quake 2 and it's free to play here's a guide how the rest suck tho.
Go away heewee lol says the little kid who's never played quake 2 online why dont you try it before talking shit? Quake II Starter is a free, standalone Quake II installer for Windows that uses the freely available 3.14 demo, 3.20 point release and the multiplayer-focused Q2PRO client to create a functional setup that's capable of playing online.
Go away heewee Play it and see for yourself that modern fps=casual piece of shit no platforming/skill based games. No one cares heewee That's because they're casuals who want shooters with no depth to their gameplay. I like how dead quake 2 online is right now screenshot taken 1 minute ago. No one cares heewee Then why respond? Ur butthurt somehow. Half life 2 sucks btw because they casualized the game for the crybabys who sucked at the platforming sections in half life 1. Yes it's called quake 2 and it's free to play here's a guide how the rest suck tho.
Go away heewee lol says the little kid who's never played quake 2 online why dont you try it before talking shit? Quake II Starter is a free, standalone Quake II installer for Windows that uses the freely available 3.14 demo, 3.20 point release and the multiplayer-focused Q2PRO client to create a functional setup that's capable of playing online. Go away heewee Play it and see for yourself that modern fps=casual piece of shit no platforming/skill based games. No one cares heewee That's because they're casuals who want shooters with no depth to their gameplay. I like how dead quake 2 online is right now screenshot taken 1 minute ago.
No one cares heewee Then why respond? Ur butthurt somehow. Half life 2 sucks btw because they casualized the game for the crybabys who sucked at the platforming sections in half life 1. Okay, not sure why I you brought that up. Yes it's called quake 2 and it's free to play here's a guide how the rest suck tho.
Fps Games
Go away heewee lol says the little kid who's never played quake 2 online why dont you try it before talking shit? Quake II Starter is a free, standalone Quake II installer for Windows that uses the freely available 3.14 demo, 3.20 point release and the multiplayer-focused Q2PRO client to create a functional setup that's capable of playing online.
Go away heewee Play it and see for yourself that modern fps=casual piece of shit no platforming/skill based games. No one cares heewee That's because they're casuals who want shooters with no depth to their gameplay. I like how dead quake 2 online is right now screenshot taken 1 minute ago.
No one cares heewee Then why respond? Ur butthurt somehow. Half life 2 sucks btw because they casualized the game for the crybabys who sucked at the platforming sections in half life 1.
Okay, not sure why I you brought that up Because it's mention in the thread. But ya any fps with health regeneration and no platforming=casual shitty sci-fi shooter.
Because online shooters started with games like quake and duke nukem which were based on platforming and shooting skills.
Okay, this list was never going to be easy to compile. As one of the most popular, eclectic and influential gaming genres, nailing down the list of the best FPS titles to just 25 games is an almost ridiculous task. So to help narrow things down, we made some hard and fast rules.
Read them before you move on. Number 1: The games have to be first person, and shooting has to be the predominant game system (hey, the clue is in 'FPS'). So no Gears of War, and no Resident Evil 7.
Number 2: This list is about currently best, not historically most important. To keep this list accessible, we're only including games you can play right now on current-generation consoles, instead of having to hunt down a PS2 at a garage sale. Have no fear: we haven’t forgotten the influential games that came before.
They have their very own slide that explains their importance to the genre before we get started. See if you agree with our choices, as we progress toward revealing our number 1. Prev Page 1 of 26 Next Prev Page 1 of 26 Next 25. Honorable mentions. Let's start with the influential FPS games that didn't quite secure a place on the list. If you side-step the genre's wireframe origins – expanded in our – let's start with the granddaddy: the original, 1993 Doom. While not the first FPS, developer id's shooter is a masterclass in intelligent, cleverly-paced level design, alongside deceptively strategic gunplay - while also establishing id as the premier gun 'feel' craftsmen in the industry.
In terms of its mainstream appeal and cultural crossover, the next most influential shooter was probably, which proved that FPS could truly work on a console, delivering the most cinematic action game of its era. Rare's shooter hosts one of the most legendary multiplayer modes in history. Oddjob is still banned, though. The split-screen multiplayer template evolved with Goldeneye's unofficial, next-gen follow-up,.
Headed up by key members of Rare’s Goldeneye team, TS2 is a history-spanning, thematic pick 'n’ mix campaign skewering movies - and even Goldeneye itself - with endless, brilliantly observed pastiche. Add another terrific multiplayer offering plus the staggering depth and imagination of its Arcade challenge leagues, and you have a game way, way ahead of its time. A less obvious choice, but a game that expertly stole – and re-assembled – the genre's greatest mechanics, is PS3's. With echoes of Half-Life 2, Chronicles of Riddick and Halo, this overlooked sequel is like a greatest hits package of FPS gaming's 40-year-history. A brilliantly structured campaign journey, fueled by inventive, satisfying weapon design, and serious fun. David Houghton Prev Page 2 of 26 Next Prev Page 2 of 26 Next 24.
The Darkness 2. Release date: February 7, 2012 Format: Xbox 360, PS3, PC What is it? A love story. A wonderful, touching tale of a former mobster who is trying to come to terms with the loss of his girlfriend while murdering his enemies using a combination of chunky automatic weapons and demonic tentacle powers. Often both at the same time. How many other games, for example, let you pick up a goon by his feet and blow him in half with a shotgun?
Or to rip him in half with your tentacles like you’re pulling the wishbone at Christmas? Or shove your tentacle down an enemy’s ass and pull out his spine? Not many at all. But yeah, is a love story at heart. And it’s still playable on PC, so you have the chance to play one of the most creative, touching, and utterly sickening shooters ever made. Best for: The creative kills.
While the story is lovely and all, you can’t beat the feeling of grabbing an enemy by the head with a tentacle and popping off his head, before lobbing it away like an apple core. Andy Hartup Prev Page 3 of 26 Next Prev Page 3 of 26 Next 23. Call of Duty: Black Ops 3. Release date: November 6, 2015 Format: Xbox One, PS4, PC What is it? Call of Duty began as WW2-era shooter focused on recreating the tense drama of war. Since then, we've had CoD games set during the Cold War, Vietnam War, modern day, even the far future and outer space. Is the current Goldilocks of the CoD legacy, which is to say it sits somewhere in the middle and manages to feel juuuust right.
Not too futuristic, not too held back by the past, Black Ops 3 infuses smart design with fluid gameplay to create something that feels unique and powerful without straying too far from its roots. Choosing a specific character gives competitive multiplayer a slight MOBA feel, while the campaign re-introduces four-player co-op to the series.
And of course, let's not forget our undead friends lurking in the Zombies mode, which gets an entire city in Black Ops 3. Best for: A night (or week, or month) of fast-paced, highly-competitive running and gunning, or anyone who wants to see Jeff Goldblum as a zombie-slaughtering magician. Sam Prell Prev Page 4 of 26 Next Prev Page 4 of 26 Next 22. Release date: August 8, 2017 Format: PS4, PC What is it? Multiplayer FPS that takes into account a detailed, working knowledge of the last 20 years of arena shooters, so that it can understand all of the rules and conventions before tearing them up and reimagining them into something new. Its nine asymmetric character classes deliver radically contrasting gameplay experiences - each feels like they could be the protagonist of a different (brilliant) game - but all are bonded by their scope for fantastic, unexpected, tactically kinetic gameplay.
Is a shooter as deep and clever as it is immediately, air-punchingly exciting, dense with possibility and scope for player growth, while also immediate, gratifying, and easy to initially pick up. And that growth certainly doesn't begin and and with the player. LawBreakers is also one of the best-maintained 'live' games we've seen in a long time. Developer Boss Key is taking a refreshingly pro-active, communicative, community-minded approach to the game's upkeep, pouring constant updates, tweaks and additions into it alongside its already revealed roadmap of (free) expansions for LawBreakers' opening months. Best for: When you need an immediate, incendiary burst of 'Holy crap I can't believe that just happened' multiplayer FPS action.
Whether you play for 20 minutes or three hours, LawBreakers will give you plenty to holler about. David Houghton Prev Page 5 of 26 Next Prev Page 5 of 26 Next 21. Release date: November 18, 2014 Format: PS4, Xbox One, PC What is it? In essence; Far Cry 3 goes to the Himalayas. Switching out the sunny not-so-perfect tourist destination of Rook Island for the vertiginous Kyrat, adds even more deadly bells and whistles to an already solid foundation of murderous exploration. Even more flora and fauna is ready to be plucked and skinned, and entire ecosystems are just waiting to be ruined as you quest for a new wallet.
The story of Ajay Ghale is almost incidental to the combination of stealth and action on offer in Ubi’s intimidatingly huge open world. Whether you want to send a drone hovering over an enemy camp and tag all enemies individually before picking them off one by one with brutal melee takedowns, shoot a tiger out of its cage from a safe distance to watch it tear your foes to pieces, or literally crash down the gates on the back of an angry tusked Babar, it’s entirely up to you. However you play, Far Cry 4 is a heady cocktail of death and destruction. Best for: A singleplayer that’ll involve you obsessively collecting every animal skin for accessories before charging an elephant into a camp of unsuspecting foes. Louise Blain Prev Page 6 of 26 Next Prev Page 6 of 26 Next 20. Star Wars Battlefront.
Release date: November 17, 2015 Format: PS4, Xbox One, PC What is it? Sure, is a first-person shooter. It’s also a near-simulation for some of the most iconic moments in the Star Wars universe. This game feels more like an arcade creation than the grand, stoic visions offered by the best of Dice’s Battlefield games, but you still get the studio’s hallmarks here: class variety, specialized weapons, and gorgeous graphics. Each of those elements have just been filtered through the lens of the beloved sci-fi universe. The level of detail is incredible, and it’s a must-try for Star Wars fans. You get to play as Boba Fett.
Who doesn’t want that? Best for: Living out all your wildest Star Wars dreams, either with strangers in multiplayer or with a friend in co-op. May the Force be with you. Anna Washenko Prev Page 7 of 26 Next Prev Page 7 of 26 Next 19. Counter-Strike: Global Offensive.
Release date: August 24, 2012 Format: Xbox One (backwards compatible) What is it? Ever since its debut as an expansive Half-Life mod, the Counter-Strike series has constantly stayed on top of the competitive shooter scene. And though is now the de facto way to play this Terrorists vs. Counter-Terrorists FPS on PC, it originally started life as a modernized port for consoles. CS:GO is all about tension: there are no respawns during rounds, so once you die, all you can do is watch and anxiously hope that your team detonates/defuses the bomb or rescues/retains hostages successfully.
Each map is meticulously crafted to allow for myriad tactics requiring varying degrees of skill, and the lovingly modeled guns in your expansive arsenal all have minutiae in their firing rates and recoil that can only be learned through experience. CS:GO's skill ceiling is practically in the stratosphere, and it puts equal emphasis on cooperative teamwork and heroic moments where you get all the glory. Best for: A test of skills, wits, and sniping ability for when you feel the need to prove your FPS superiority online; those with fragile egos may want to stay away.
Lucas Sullivan Prev Page 8 of 26 Next Prev Page 8 of 26 Next 18. Bioshock Infinite. Release date: March 26, 2013 Format: PC, PS4, Xbox One (latter two in BioShock: The Collection) What is it? Look, I know. The original Bioshock is a better game. But this is the best FPS list, and whatever your feelings about it as a sequel, the fact is that is just a better pure shooter than either of its predecessors.
They might have had guns and first-person viewpoints, but the shooting was never their focus. They were immersive, narrative-driven, systemic RPGs with shotguns.
Infinite though, is the real deal. Opting for a more direct, action-driven approach, it fully commits to exploring the full scope of Bioshockian powers and gunplay in the aim of pure combat. By the time you have a full set of Vigors, you'll be playing one of the most expressive, versatile, option-packed FPS around, one that seamlessly blends a fast, kinetic emphasis with a wider, strategic battlefield plan. Tooled up, and applying the creative thought encouraged by Infinite's often sprawling, multi-levelled arenas, you'll often feel you're on playing part-FPS, part-RTS.
And it'll never be anything less than exhilarating. Best for: When you want to blend experimental shooting with a mind-bending, rollercoaster story, and don't mind too much whether it makes total sense.
David Houghton Prev Page 9 of 26 Next Prev Page 9 of 26 Next 17. Borderlands 2.
Release date: September 18, 2012 Format: Xbox 360, PS3, PC, Xbox One, PS4 What is it? How to describe you could say it's the underlying principles of the first Borderlands wrapped up in a more pristine, funnier shell. Or you could call it World of Warcraft: The First-Person Shooter. With its heavy emphasis on loot, loot, and more loot, Borderlands 2 drowns players in a sea of guns with varying abilities and stats (including a gun that shoots swords, and a gun that literally goes 'pew pew!' Every time you fire it), conveniently color-coded by rarity. The colorful cast of characters breaks away from the traditional 'fighter, wizard, rogue' archetypes, and each hero is memorable in their own right. Especially Krieg.
Oh Krieg, you crazy barbarian poet. Sure it's still a bit of a slog to play through if you don't have any buddies going co-op with you, but at the end of the day, this sequel still stands as the zenith of the Borderlands formula. Best for: Those who like their FPS games to be as equally funny as they are violent - especially if they don't get attached to their armory, since something more powerful is always right around the corner. Sam Prell Prev Page 10 of 26 Next Prev Page 10 of 26 Next 16. Tom Clancy’s Rainbow Six Siege. Release date: December 1, 2015 Format: PS4, Xbox One, PC What is it? Has quietly become one of the best multiplayer shooters around, combining the intensity and replayability of Counter-Strike with the unique abilities and personality of Overwatch (albeit with a more grounded cast).
The real star of Siege is the impressive destructibility of your environment: walls, floors, and ceilings can all be fired through and ultimately destroyed, so you need to smartly choose which flanks to cover and which walls to reinforce, lest someone blast through them with sizzling thermite. You and your squadmates choose from a variety of highly skilled Operators, each with their own specialties that can complement each other for a rock-solid team comp, though your propensity for sneaking and aiming a gun are what matter most. Every round becomes a tactical, incredibly tense game of cat-and-mouse, as one team protects an objective while their opponents try to scout out danger and survive a breach. Best for: The thinking person's online shooter, where careful planning, coordinated teamwork, and adapting on the fly are all a crucial part of completing your competitive mission. Lucas Sullivan Prev Page 11 of 26 Next Prev Page 11 of 26 Next 15. Battlefield 3. Release date: October 25, 2011 Format: Xbox One (backwards compatible), PC What is it?
The games in DICE’s venerable franchise have gone to many places and time periods, but is the most exhilarating of the modern day games. Playing host to some of the most beautifully designed multiplayer maps ever, there’s nothing quite like throwing yourself into the cacophony of grenades trying to storm the subway station during a Rush match on Metro. The grand vistas of Caspian Border set a dramatic backdrop for players to test their skills in a jet cockpit or behind the wheel of a lumbering tank. Deathmatch on Noshahr Canals is a quintessential test of quick thinking and quick hands. And the Close Quarters DLC maps may have shrunk the size, but the intensity of defending control points in Ziba Tower is unmatched. Best for: Ignore the decidedly lackluster campaign and jump right into a multiplayer server. Just remember that those graphics were cutting edge back in the day.
Anna Washenko Prev Page 12 of 26 Next Prev Page 12 of 26 Next 14. Release date: February 25, 2016 (PC) / 3 May, 2016 (Xbox One) Format: PC, Xbox One What is it? Time only moves when you move. That's the elevator pitch for, a cerebral shooter from a small, independent studio out of Poland, and it's a perfect distillation for what makes Superhot so intoxicating.
Trapped inside a series of minimalist representations of office buildings, elevators, and restaurants, you'll scour rooms for guns and improvised weapons to defeat waves of red, crystalline enemies - but as long as you stand still, you'll have plenty of time to plan your next move. This turns a typically twitch-based genre into a far more contemplative puzzler built around the improvised chaos of a stylized, cinematic action sequence. An enemy fires his gun and you dodge the oncoming bullets, watching the red trails whizz you. You pick up a nearby ashtray and chuck it at his head, stepping forward so time allows it to travel through the air.
You snag his gun as it flies out of his hands and shoot him in the stomach, his body exploding into a thousand glorious pieces - but another guy comes around a blind corner and smacks you with a bat, forcing you to start over. Figuring out each level's interlocking pieces is thrilling; watching your run play out in real-time like some kind of John Wick-inspired demon is downright euphoric.
Best for: When you want to play a game that makes you feel like you're in The Matrix without having to bust out your leather duster and wraparound shades. David Roberts Prev Page 13 of 26 Next Prev Page 13 of 26 Next 13. Metro: Last Light. Release date: May 14, 2013 Format: PS4, PS3, Xbox 360, Xbox One, PC What is it? A stealthy, crunchy shooter that mixes great combat with horror and supernatural elements, manages to create a vibe all of its own. Its retro-apocalypse styling is a grittier, more desperate take on Fallout as Russian survivors of a nuclear war scrape out a living in Metro tunnels.
That set up means a range of inventive and fun weapons like pneumatic rifles and semi-homemade machine guns. Giving the combat a hard edge, expect to be rewarded for being strategic when it comes to wise weapon choices. It also does really good stealth as you creep around perimeters popping lightbulbs with silenced weapons to create pools of darkness to hunt in.
Great scares await you too, with a mix of mutant monsters and ghost-filled flashbacks where the spirits of those who died let you know just how unhappy they are about it. Best for: When you want an atmospheric, singleplayer shooter that’s a bit ‘Call of Silent Hill’. Leon Hurley Prev Page 14 of 26 Next Prev Page 14 of 26 Next 12. Release date: September 14, 2010 Format: Xbox One (backwards compatible) What is it? Is a pre-packaged tragedy.
We already know that the Covenant ravage the planet Reach and the UNSC outpost there. We know that the desperate struggle to survive there directly leads into the many misadventures of the Spartan known hilariously as Master Chief. Before the spinoff to the Xbox’s signature series came out, it was also known that this would be the last Halo created by Bungie Studios.
Knowing all these things before playing this excellent shooter is no preparation for how stirring it actually is in practice. While Halo Reach couldn’t foster the same sort of powerful multiplayer community as Halo 3, it did perfect the Halo story campaign. Trading the experimental structure of ODST for the set piece design of the original trilogy, Reach is the best expression of Bungie’s knack for making complicated shooting galleries. Every new stage in Reach feels dynamic, asking you to adapt to swiftly changing circumstances and ordinance while maintaining an air of drama but never succumbing to the tedium that inevitably crept into Master Chief’s adventures. The game was so damn good it was impossible not to get choked up at the ending, even when you knew it was coming. Best for: The Halo fan who wants the perfect campaign for either single-player or co-op. Yes, honestly.
Anthony John Agnello Prev Page 15 of 26 Next Prev Page 15 of 26 Next 11. Left 4 Dead 2. Release date: November 17, 2009 Format: Xbox One (backwards compatible), PC What is it? Bonding usually calls for either beer or a mutual dislike of something, but who needs those when is around? Valve’s zombie-ridden game relentlessly punishes those who shrug off their comrades’ assistance. No heroes (.cough.
overconfident buffoons.cough.) here: voyage on ahead or get left behind, if you go it alone you’ll definitely meet a bloody end. What zombies lack in fortitude they make up for in numbers, but special infected ensure you never let your guard down, as it takes only one overlooked Smoker to knock your entire team for six. The Versus mode turns the tables by letting you deviously play as the special infected, disrupting the survivors’ efforts to escape whilst giving you insight into exactly how these major infected function. Which, incidentally, plays perfectly into your future sessions as the survivors. Brilliantly crafted, Left 4 Dead 2 is a drop-dead simple concept, executed perfectly. Best for: Multiplayer, hands-down. Slay zombies with friends and the occasional AI, and get ready to scream out each type of special infected when you hear their telltale musical cue.
Zoe Delahunty-Light Prev Page 16 of 26 Next Prev Page 16 of 26 Next 10. Wolfenstein: The New Order. Release date: May 20, 2014 Format: PC, PS4, Xbox One What is it? Wolfenstein gets it. Understands the core appeal of FPS.
It understands why the genre matters, and how vital it is, both intellectually and on a pure, instinctive level. Wolfenstein knows that the soul of FPS lives where ludicrously high-powered weaponry meets speed, ferocity, and tactical smarts. And so it loads you up with some of the biggest, most gratifying guns in the genre's history, points you at an enemy that undeniably deserves punishing, and lets you go. And dear God, is it clever about the way it goes about it. There's the high-risk, high-reward combat model, where cover will help, but cowering is suicide. There's the facility for open-ended stealth, not so much to sneak past, as to strategically explore and set the right conditions for victory before you unleash Hell.
And then there's the narrative, and sumptuously detailed world-building, which manage to infuse the comic book action with real humanity and genuinely affecting pathos, ensuring that you never, ever forget why you're pasting those fascists against the wall. Best for: When you absolutely, positively have to kill every piece-of-human-excrement in the room, but want to be smart about it, and go on a heartfelt emotional journey at the same time. David Houghton Prev Page 17 of 26 Next Prev Page 17 of 26 Next 9.
Release date: February 22, 2011 Format: PC, PS4, Xbox One (latter two via upcoming Full Clip Edition remaster) What is it? Never has a game so intelligent tried so hard to look like an idiot, or been so screamingly funny with it.
On 's surface, you'll find a brash, knowing, don't-give-a-fuck attitude, sitting on a layer of the most gloriously creative cursing you've ever heard in a video game. Beneath, you'll find one of the densest, most detailed, widest branching FPS systems ever devised. It's the Skillshots that do it. A vast, stacking, interconnecting roster of named killing methods (which cover everything from shooting an enemy in the balls to lassoing him and then kicking him into a murderous plant), that can be comboed near-endlessly, to create gloriously brutal takedowns. Extravagant kills mean more points, and more points mean more ammo to kill with. But more than anything, it's all a hilariously gratifying, ceaselessly rewarding, creative challenge in itself. You really don't know how fun a shooter can be until you've whipped a goon into the air, shot him up the ass, and then slid underneath to knock him out of the air with a shotgun, raining whatever's left upon the spikes below.
Best for: When you want to get creative with your destruction. It's basically like playing with Lego, only the bricks are brutal killings. David Houghton Prev Page 18 of 26 Next Prev Page 18 of 26 Next 8. Battlefield 1. Release date: October 21, 2016 Format: Xbox One, PS4, PC What is it? Is a WW1 shooter that showcases a terrifying amount of carnage. It’s got all the familiar BF modes that we’ve grown to love, including Conquest, Rush, and Domination, but this game adds the formidable Operations mode that takes the push and pull of war to new heights.
This game works so well as a multiplayer shooter because of how finely it’s balanced - there’s no class, weapon, or tactic that gives an unfair advantage over others. By their very nature, WW1 weapons lack true precision, and make up for this via brute force and close-quarters effectiveness, so this really levels the playing field online. The maps are brilliant too, and they constantly change as the bombardment of explosives and ruined vehicles scar the landscape.
Single-player is pretty enjoyable too, with the emotional war stories giving a sampler of the various fronts WW1 took place on. Overall, it’s an immense package. Best for: Multiplayer. This is one of the best online experiences you can have on a console - fast, chaotic, varied and yet extremely well balanced and very, very replayable. Andy Hartup Prev Page 19 of 26 Next Prev Page 19 of 26 Next 7. Release date: September 25, 2007 Format: Xbox One (backwards compatible) What is it?
Without question, Halo’s finest multiplayer hour. Reach might have the best campaign, but three trusted friends and a copy of will last you a lifetime. From the taught challenge of 2v2 Team Slayer on Blackout, to the sprawling, multi-disciplinary test of 4v4 Last Resort, every game of Halo 3 has moments of singular brilliance you’ll remember long after the match has finished. The maps are immaculate, full of cunning blindspots and brilliantly-plotted flashpoints.
Every melee hit has an crunching urgency that makes the swaggering takedowns of Halo 5 seem laughably superfluous. And few things in gaming satisfy like slicing up enemy vehicles with the SPARTAN laser, or a surprise triple kill with a shotgun.
The best first-person shooters are all about feel, and Halo never felt better than this. Whether you’re online in the Master Chief Collection, or connecting two 360s for a LAN party, Halo 3 is the most fun you can have without taking your Kevlar off. Best for: Playing the same eight amazing multiplayer maps over and over again, and still finding astounding, exciting new things ten years later. Matt Elliott Prev Page 20 of 26 Next Prev Page 20 of 26 Next 6. Call of Duty: Modern Warfare Remastered. Release date: May 23, 2016 Format: PC, PS4, Xbox One What is it?
Leave it to Blizzard to instantly restore my faith in a genre that I was ready to give up for good. Starting with the fundamentals of a class-based multiplayer shooter, the studio proceeded to sand off every little rough edge left over from games like Team Fortress 2. It then replaced whatever personality it lost in the process with an instantly beloved cast of MOBA-inspired heroes. Seriously, if you've been on the internet at all since May 2016, you've almost definitely seen at least one piece of Tracer fan art. It's impossible to divorce 's winsome characters from the game's appeal, but don't let them overshadow the endless smart design choices that Blizzard made for its first foray into action gaming since, er Blackthorne?
Now stop lollygagging and get on the damn point. Best for: Online multiplayer, no doubt. Turning 'a few quick rounds' into a night of teeth-gnashing defeats and miraculous victories. Connor Sheridan Prev Page 22 of 26 Next Prev Page 22 of 26 Next 4.
Release date: November 16, 2004 Format: Xbox One (backwards compatible) What is it? It's the one that lets you fight alien fascists by launching toilets at their heads. It feels trite to praise the many individual advancements of (physics-based weapons, keenly intelligent enemies, and characters that feel like more than walking quest-givers, to name a few) because pretty much every video game ever has tried to do the same ever since. Just compare popular games from before Half-Life 2 and after Half-Life 2 and its influence will be made immediately clear. But while many foundational games are a bit of a chore to play these days, Half-Life 2 continues to hold up remarkably well.
It's just as fun to launch an explosive barrel into a room full of helmeted goons now as it was in 2004. No really, try it! Best for: Singleplayer, of course. Also picking up that can and throwing it at the guard instead of in the trash. Connor Sheridan Prev Page 23 of 26 Next Prev Page 23 of 26 Next 3. Release date: October 28, 2016 Format: PS4, Xbox One, PC What is it? Bloody brilliant, that’s what is.
The weightlessness that comes with perfectly mastered wall-running makes you feel like you’re doing some sort of deadly ballet, letting you sail past your foes at impossible speeds, catching them unawares. The unforgettable BT-7274 and unbridled creativity dominate Titanfall 2’s campaign, whether it involves you switching between decades in the blink of an eye, walking through a moment frozen in time, or simply ripping other Titans apart when you step into BT-7274. Rewarding you for using the environment to your advantage, you can feel the moment when you start thinking differently, realising the possibilities a map offers.
Whispers of Quake-like, physics-twisting shenanigans in its multiplayer mode have emerged too. You can bunny-hop and strafe-boost to your heart’s content, plus grenades can catapult you to the other side of the map.
A heap of possibilities are constantly being discovered, keeping Titanfall 2 awash with creativity. Best for: Creative, no-obligation-to-EVER-touch-the-floor singleplayer with wildly different levels. Plus an online multiplayer that laughs in the face of physics.
Zoe Delahunty-Light Prev Page 24 of 26 Next Prev Page 24 of 26 Next 2. Release date: September 6, 2017 Format: PS4, Xbox One No-one expected to be as good as it is.
And we really, really love Destiny. Instantly making the first game look like a set of prototypes, Destiny 2 improves in every area. Actually, scratch that.
It evolves, taking the seed of the first game's MMOFPS idea and building a whole new, entirely richer, deeper, and broader experience around it. Now existing in a fully fleshed world, full of humanity, character, detail, and story, Destiny 2's campaign alone is enough to justify it. Entirely more curated, crafted, and built of great, in-the-moment narrative and set-piece design, it is a hell of a good Halo game.
But it's only the start. With a simplified, streamlined levelling system running through every one of Destiny 2's vastly expanded activities - from story-driven side-quests, to spiralling, multi-part Exotic Questlines, to treasure hunting, to exploration, to in-world lore hunting, to the brilliantly creative new Strikes and puristic, tactically reworked Crucible PvP - every single thing you want to do, however you want to play, will push you forward.
And then there's the far more freeform approach to load-outs, further energised by more creative and expressive weapon design. And the new Raid, which is frankly extravagant in its ambition and imagination. Look, there's too much to talk about here, so just read our Destiny 2 review, okay? Best for: When you want to experience some of the tightest, smoothest, most flowing FPS around in as many different flavours as you can devour. For 800 hours.
David Houghton Prev Page 25 of 26 Next Prev Page 25 of 26 Next 1. Release date: May 13, 2016 Format: PC, PS4, Xbox One What is it? The pinnacle of FPS. Doom is everything that the genre is about, distilled into one, glorious, searing, defiant roar. It’s a force of will. An expression of creativity, speed of wits, and the ceaseless, yet thoughtful, discharge of really big, cool guns that make demons explode real good. No other game excels so completely in the arts of moment-to-moment, incendiary spectacle and intricate, cat-and-mouse, environmental awareness.
Doom's guns aren't just new ways of killing. Each is a multi-pronged key fitting a different situational lock, affixed to a different face of the whirling, ever-shifting Rubik’s Cube of Doom's none-more dynamic combat. But that it delivers this alongside a multiplayer offering that finally brings the dream of Quake’s lightning-fast arena brutality to console, and a set of level design tools as powerful - yet fun - as the peerless SnapMap, secures its status as the top of the all-time greats. If you need to give anyone a lesson in what FPS is all about, you will not find a better or more complete one than Doom.
Best for: Drilling a crash-course in the most joyful, vital FPS fundamentals directly into your skull, and giving you reasons to scream and punch the air on an hour-by-hour basis. David Houghton Prev Page 26 of 26 Next Prev Page 26 of 26 Next.